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What Are the Reviews for Assassins Creed Odyssey for Ps4

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They actually weren't kidding when they titled this game "Odyssey". Later on sinking in about sixty or so hours, there'south still plenty of stuff to do in this vast, open up world Ubisoft has created for this latest installment of the Assassin'southward Creed franchise. But is bigger necessarily improve? Here's our review of Assassinator'southward Creed Odyssey.

As with its predecessor 'Origins', Assassin's Creed Odyssey ditches the traditional Air-conditioning gameplay formula and takes the form of a total-fledged RPG, consummate with a skill tree progression system, colored equipment system, and or the first time in the series, dialogue choices that impact the story of the game, and the choice to play either every bit a male or female protagonist.

Story

POSSIBLE SPOILERS AHEAD

In Assassin's Creed Odyssey, you play as either Kassandra or Alexios, descendants of the legendary Spartan Leonidas, who nosotros become to encounter in the epic intro level – the boxing of the 300 at Thermopylae. Upon the battle'due south decision, you now get to pick which character you play as, and it's pretty interesting how this initial choice impacts the entire story overall after.

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I picked Kassandra in my playthrough, though there'southward really not much difference in terms of the feel every bit either grapheme. There's no grapheme exclusive dialogue, nor gender exclusive romance selection. But I adopt Kassandra'due south vocalisation acting better, Alexios'southward is a tad annoying.

The game takes place in 431 BCE, 4 hundred years before the events of Assassin'south Creed Origins, during the Peloponnesian war in Ancient Greece. Every bit either Kassandra or Alexios, you lot play every bit a Misthios, a mercenary who's thrown into a quest of mending your broken family, putting a stop to a mysterious cult, and discovering your lineage and sealing unimaginable power from mankind, all which started when you were hired to assassinate the Wolf of Sparta who turns out to be Nikolaos, the Misthios's father.

In the present day, you once again play as Layla Hassan, who uncovers the spear of Leonidas, now a working with the Assassin Alliance, who's on a mission to retrieve Isu artifacts before the  Templars do. In Odyssey, there'south less focus on the modern-day events, and the game instead immerses you in the events in ancient Greece. Also you tin no longer freely move in and out of the animus every bit with the previous games.

Information technology'due south pretty interesting how they went with the setting, since the Assassinator brotherhood hasn't been established until the events of Origins, then for the first time, the iconic hidden blade is absent in this game, though a DLC coming out soon will somehow cover this story. The game also has the most all-encompassing list of assassination targets always in a game – 44 if I count correctly. And I love how each target requires a specific inkling to exist unveiled, an you have to eliminate all of the 43 others to reveal the head of the cult. Though there's only a handful of them with partcular involvement to the overall story, it feels very satisfying to eliminate them i by one. At that place's i cultist in particular y'all encounter that is so wicked and insane, that finally gutting her felt like a real sense of accomplishment and closure.

As standard Assassin's Creed fare, you'll get to encounter notable historic figures, Herodotos, Sokrates (who actually talks to y'all in the Socratic method, asking you over and over), Perikles, and more. And if you beloved plot twists, at that place's tons to be had in this game. Revealing who the final cultist is, your true lineage, and how information technology bridges into the modern twenty-four hour period story – it's but nifty storytelling overall. Plus, even with the primary story quests done, I still have plenty of side quests left to finish, each with unique stories to tell. This is pretty much the richest Assassin's Creed feel thus far story wise.

Gameplay

Taking the new formula of Assassin'due south Creed Origins, Odyssey now becomes a total-fledged RPG, and the gameplay has been optimized quite a fleck given the management. As with Origins, there's a skill-tree progression system which lets yous adapt 3 play styles: Hunter, Warrior or Assassin. This time withal, there'southward more focus on agile abilities, over passive skills. You lot tin map out up to 8 active melee abilities, and 4 ranged abilities, with each ability consuming a portion of your adrenaline meter.

The weapon and equipment system has also been streamlined. There's only one kind of bow now unlike in Origins, but they are at present relegated equally abilities (which really makes a lot more sense to me), and y'all tin no longer equip shields. So in terms of combat, there's more than focus now on dodging and parrying which feels a lot more rewarding since properly timed dodges slows down your enemies for a few seconds to let yous dish out a lot of damage.

And with the transition to a full-on RPG, you tin can at present equip gear, which affects certain stats of your character. Belatedly game, yous'll chance upon legendary gear sets which favors a detail playstyle. And each gear piece can be 'engraved' with a trait from another particular, allowing you to further boost your character's stats build. This really gives the actor a sense of agency since unlike in previous games where certain missions require consummate stealth, yous really take the choice to approach the game how you lot want. Favor range? Go option them off with a hihg-dissentious devastating shot power. Favor close combat? Heave your warrior stats and go gung-ho on enemy forts and exist a 1 homo unstoppable tank. Love stealth? Boost assassin stats, equip your dagger that boost backstab damage, and plan out your approach with deadly silence and precision. You can likewise opt to be a jack-of-all trades and play a balanced character. I would have loved to accept a loadout system though, for easier changing of equipment since certain encounters are usually best suited for a particular playstyle – but that's just me.

Like a detail detail, simply it's no longer upward to par with your level? Blacksmiths can upgrade your old gear and bring them to your electric current level – however, they're quite pricey to upgrade. I recommend you lot save your resources for ship upgrades instead.

Which brings me to my next favorite aspect of the game – exploration and sea battles. The map is huge – really actually huge. Biggest thus far in any Assassinator'southward Creed game. You'll be spending your early hours of the game exploring 1 state mass after another over the Aegian sea.

This is but a portion of the entire map only. There's a lot more than to explore on the eastern and southern side.

The game takes cues from an before Assassinator'southward Creed game, Black Flag, and features the aforementioned transport combat and ocean exploration mechanics, but of grade adapting to the weaponry of that time. Instead of cannons, you burn arrows and throw spears against enemy ships and ramming and cleaving ships in one-half feel just as satisfying as ever.

Beingness set in the Peloponnesian war, the game introduces conquest battles, where hundreds of enemies litter the map for you to kill, with the objective of eliminating captains, polemarchs and enemy mercenaries before the other side does. To trigger a conquest battle, you must get-go weaken a country or region, either through pillaging their nation'southward treasury, burning their supplies and grain, or merely killing their soldiers and nation leader. In one case a conquest battle is available, you lot can either choose to fight for either Sparta or Athens, as an assailant or a defending nation. In sure territories, you'll trigger a body of water conquest battle instead. I but take i particular gripe on this though, conquest battles don't really affect the story that much, or the overall context of the game. Some conquest battles are only meant to progress the story or draw out certain cultist targets – that's it. There's no real sense of accomplishment, autonomously from the boodle and experience you go subsequently each conquest.

The game also introduces a new compensation arrangement, similar to GTA'southward wanted level organisation. Going on a murdering and stealing spree will raise your bounty level, which puts a cost on your head. Challenging mercenaries will now exist after you and the college the bounty, the more than mercenaries volition be looking for yous, and the more powerful they volition be. Getting rid of your compensation tin exist washed by paying the compensation yourself, or eliminating the bounty sponsor.

Since we're in the topic of mercenaries, there's a mercenary system which lets you rail your rank against other in-game mercenaries. Hunt them 1 by one to motion yous up the rankings. Certain mercenaries can be fought in the Arena, a gladiatory style combat arena where you fight against waves of enemies, before fighting the target mercenary.

Certain choices you make in the game affect the story, in fact there are 9 story endings. Some choices early on that seem minor, impact the actual main story line later on, so y'all really have to  be careful with the choices you make in the game if you lot desire to feel the all-time ending. Though again, certain aspects of the game like conquest battles could have been more impactful in terms of affecting the overall context.


Immersiveness

With the franchise at present moving to the RPG format, it at present makes more than sense for Ubisoft to create massive open up worlds for players to play around in. The ancient Greek world they created is but huge that even after 60 hours of playing, I have still withal to observe certain areas of the map. Landscapes are pretty diverse, with open fields of grain spanning acres, snow capped mountains, to urban sprawls.

Moving from one surface area to another is seamless with very minimal loading times during exploration. Information technology is only when y'all transition to cutscenes, certain dialogue sequences and fast traveling where the game loads.

What I loved almost most exploring the globe is the open seas. Water simulation feels then realistic, that it'south just and then darn relaxing to expect at when sailing. When a storm strikes, it'due south just as interesting as waves of water rise and then loftier upwardly and slow down your travel.

However, a globe equally huge as Odyssey'southward can exist prone to quite a few glitches here and there. There was an instance where the defunction of my ship at the back was left a few meters behind the send and was floating so eerily. There was besides a time where one quest did non register the progress and then it got stuck, even though I already had the quest item on hand. (Notation: Though the quest was meant to betrayal one of the cultists, it is non required thankfully.)

Graphics

Disclaimer: Game was played on the PS4 Pro so experience might vary on the base PS4 or on other platforms.

Fifty-fifty with a world this huge, you lot'd probably expect the game to clogging in terms of graphics here and there but Assassin'southward Creed Odyssey's graphics is just a sharp and vibrant as ever. Character textures are high resolution plenty for you to run into certain facial flaws, the veins under their peel, then on. Do note nonetheless though that some scenes are pre-rendered so in that location'due south some noticeable shift in quality when transitioning to in-game rendered scenes.

I did notice however that certain surround textures, particularly in the walls, and statues tend to exist a bit dull and blurry. I'thousand non certain if the avails have been loaded in completely, or information technology'southward really a texture issue, but I exercise call back that information technology'due south already a limitation of the platform every bit I've seen gameplay on higher cease PCs showing really abrupt textures.

Though personally, HDR I feel is a scrap of a striking and a miss as with Origins. I'chiliad non sure if it's really the intention of the devs to go for a more than realistic and duller looking color palette when shifting to HDR. I really can't pinpoint whether it'south my Television, or my settings, or information technology really is the overall aesthetic. Though once again, as they say, HDR doesn't necessarily mean more vibrant, all it does is extend the range of your darkest blacks and your whitest whites to draw out more color. This means that details are more than visible on low light scenes similar night time, cave and ruin explorations.  I will update this post when I get to experience this on other sets.

Overall

They've washed it again. Ubisoft has in one case over again delivered a masterpiece with Assassin's Creed Odyssey. Information technology's a rich open globe with so much to uncover and experience, and its story telling is just every bit pinnacle notch as always. I do beloved the abiding experimentation they exercise with the series – changing the formula, refining and reintroducing features what work, pushing the boundaries of storytelling and venturing into an era where the Assassin brotherhood isn't even existing yet. Yet even without the hoods, subconscious blades and its tenets, Assassin's Creed Odyssey feels as exciting and fresh to play.  Though it has its faults, the overall experience makes it piece of cake for me to wait past them.

And even with sixty or more hours into the game, I'yard pretty sure I'm going to play and sink myself in a little fleck more than, just to see and uncover what this globe has to offering, and stories to tell.

Correspondent's notation: This review is originally published in Steeps'south personal gaming blog, The Electronic Playground.

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Source: https://hungrygeeks.com.ph/assassins-creed-odyssey-review-ps4/